AI Insights · Timothy · October 2025
Performance of Top 5 3D Anime Games in Oceania Q3 2025
Explore the performance trends of the top 3D anime games on a unified platform in Oceania during Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, the top 3D anime games on a unified platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the dynamics of these popular titles.
Umamusume: Pretty Derby by Cygames, Inc. saw a significant peak in weekly revenue in mid-July, reaching approximately $263K. Despite an initial surge in weekly downloads hitting 31K, the numbers steadily declined towards the end of September, stabilizing around 2.2K. However, weekly active users remained relatively stable, fluctuating slightly around the 40K mark.
Love and Deepspace from INFOLD PTE. LTD. experienced fluctuations in revenue, with a notable increase in late September reaching $139K. Downloads were consistently low, ranging from 1.2K to 1.8K. Active users remained stable, averaging around 40K, with a slight peak in late September.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. had a varied revenue pattern, starting strong at $277K in late June but dropping significantly in subsequent weeks, before a resurgence in late September to $126K. Weekly downloads hovered below 2K, while active users maintained a steady presence, averaging around 20K throughout the quarter.
Genshin Impact, another title by COGNOSPHERE PTE. LTD., experienced a notable revenue peak at $187K in early September. Downloads remained stable, slightly increasing towards the end of the quarter with numbers reaching 2.2K. Active users showed a gradual increase, peaking at over 31K by the end of September.
Finally, GODDESS OF VICTORY: NIKKE from Level Infinite demonstrated a steady decline in revenue from $94K in mid-July to $38K by the end of September. Downloads were low, fluctuating around 300 to 1.2K, while active users showed a slight increase, ending the quarter at over 21K.
These trends highlight the dynamic nature of the 3D anime game market in Oceania, with each title showing unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.